Concrete and brick textures are commonly found on most buildings. In the last stages, the setting is much more industrial. Interior walls in smaller sheds tends to be wall/wood_wall001 and ceilings wood/wall020b. Smaller metal buildings can be found in this area, and uses the same roof texture as the wood ones, but the exterior wall texture is usually metal/wall011 and it's variations. Roofs on the buildings are now an intact metal/wall026 texture. Wood buildings have the same interior textures as earlier stages most of the time, but the outside have a less broken texture, like wood/wood_wall002. The second stage in 3-stage maps, or a later control point is usually in better condition. Natural mining hallways have a wooden wood/wall020 texture most of the times, and uses rock and dirt textures for floors and ceilings, like nature/dirtground001. BLU forward spawns and RED spawns use the brick/wall028 texture for exteriors, and a clean concrete texture for interiors like concrete/concretewall008. The interior walls of playable wooden buildings usually have the texture wood/wood_wall001 with wooden beams using wood/wood_beam03, and the floor is often a natural floor textured with nature/rockground002 or directly built onto the concrete foundation using the texture nature/ground_04. Buildings often rest on a concrete foundation textured with brick/wall029. The first parts often use broken and old looking textures, such as wood/wood_wall002b and roofs made of metal/wall025. The textures often reflect the sense of progress in attack/defense styled maps. The sun is often reddish with dark-purple shadows giving the environmental lights a strong RED presence. This theme is best used for attack/defend styled maps, as it's more biased towards RED and have a slight sense of progress as you move the objective from the abandoned parts of the facility to the more used and active ones. The setting used are often run down or abandoned mining facilities located in the middle of the desert. Buildings tend to be open rather than being full interior. This theme is mostly only an exterior theme. This article will go through the design theme used in Team Fortress 2 maps such as cp_dustbowl and pl_goldrush.
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